gamer gets rich selling virtual real estate

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Think the rent is, in fact, too damn high? Then stay as far away from online world Entropia Universe as possible, because its real estate prices will drive you insane.
Take, for instance, what just went down on Planet Calypso, where one of Entropia's wealthier players has sold off his interests in a "resort asteroid" for an eye-popping $635,000.


The seller is Jon Jacobs, also known as the character 'Neverdie'. He originally purchased the asteroid in 2005 -- eventually converting it into the extravagant resort 'Club Neverdie' -- for the then-record price of $100,000. For those keeping score, that's a gain of over $500,000 in just five years. In nerdier terms, that's an ROI of 535%. Match that, Citibank.

And we're not talking about Monopoly money here. Launched by Swedish developer MindArk in 2003, Entropia Universe features a real-world, fixed-rate currency exchange that works just like chips at a casino: players trade real cash for in-game funds called PEDs (Project Entropia Dollars), which can at any point be redeemed back for real, spendable cash -- minus a transaction fee, of course.


Jacobs was making money from the get-go, however, having earned back his initial hundred-grand investment in just eight months. How? By selling rights to hunt and mine on the asteroid, as well as selling off bits of real estate. He worked it much like any real world landlord, really, but with a lot less red tape and a lot more graphics.
Entropia's users have made headlines before. Just last year, fellow Entropia player Buzz "Erik" Lightyear purchased an in-game space station for $330,000, making it the most expensive virtual item in the world.


Though its exorbitant real estate transactions have earned it headlines, Entropia is otherwise similiar in form and function to massively-multiplayer games like World of Warcraft. Set in a sci-fi future, the game casts players as colonists who must fight creatures, collect and trade precious materials, and explore planets. Currently, Entropia is experiencing a 'Harbinger Event' whose outcome will be dictated entirely by its players.
 

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these guys can't find a worthy donation to donate their money too? jeez...:ohno:
 

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Entropia is an interesting case study from a virtual environment perspective, but that's probably of little interest here. They have come under fire in Sweden for essentially being gambling / a casino, because they bill the environment as one where you may well get a decent return on your investment, either through random drops or property investment such as this... as for 'worthy donation', the environment actually sees little of this sale, it's just one player putting that value (combination of entertainment / future potential) on something held by another player.
 

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did I read this correct on wikipedia, back before 2009 you could be a Pilot in this game and charge people to fly?

so basically you were a virtual taxi getting paid? that is insane...
 

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i have no fucking clue, i just copied and pasted......

what's the difference between this game and somebody paying for a fucking chicken on "Farmville"?
 

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On 2 May 2006, MindArk announced the introduction of an ATM card enabling players to withdraw the real-world currency equivalent of their PED funds directly from any real-world Versatel ATM machines. As reported on the BBC newsfeed users could sell virtual items online and then go purchase a dinner for themselves down the street in real life with this cash card technology.


WOW
 

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Mike Everest, a home-schooled high school senior from Durango, Colorado, and his mother earned $35,000 in 2006 by constructing and selling weapons in Entropia. Of this, $12,000 will be used as college funds for his siblings. Everest spent an average of three hours per day playing the game and intended to continue playing to fund his own college education
 

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I was a bit of an Ultima Online nerd at one point. Would make an easy few hundred bucks a month just by playing video games while in high school.
 

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Look up the story of the egg where nobody knows what's in it.. Forget how much that traded for, but was pretty high.
 

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I was a bit of an Ultima Online nerd at one point. Would make an easy few hundred bucks a month just by playing video games while in high school.

I played Everquest and sold stuff online hehe
 

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What a bunch of losers.......This can't be real is it?

No kidding, next thing you know they'll be posting on a online gambling message board. Where men gather to talk about betting on events they have no stake in and no effect on the outcome! But seriously, if these guys are losers what does that make us. Basically they are just gambling as well. Just more of an imaginary investing type of illusion. I've never done it but I could see it being much more fun then betting on sports.
 

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think of it like this, your own an arcade online, people put money into their account and then come play games at your arcade, thus making you money. The article said people paid to hunt and play games on his "land". You have access to something others want and are willing to trade $$ for it, sounds like everyday economics to me
 

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I will never understand paying money for anything in a videogame.

Imagine having to buy mushrooms in Mario Bros.
 

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I will never understand paying money for anything in a videogame.

Imagine having to buy mushrooms in Mario Bros.

The game pays you in real money. Smart fucker. Think of how pissed he'd be if he paid 100K and the game tanked a month later?
 

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